Psychological priming in entertainment

Back in around the year 2000, one of my favorite games was Tom Clancy’s Rainbow Six including its additional package Urban Operations. In those games I lead a team of special forces on anti-terrorist operations. Naturally, I had Israeli killing machines in my team as part of the good guys while the bad guys included former Soviets and Arabs. The background story for the game plot included major world changing terrorist activity starting during the year 2001. Hence, on 9/11 in 2001, I was basically primed to take terrorism seriously after playing those games. After all I had been spending countless hours immersed in artificial reality where the terrorists were just around the corner in a somewhat realistic seeming situations where taking just one false move would ensure that either my character or other good guys would die.

Now, years later, after finding out that in reality the real force behind major terrorism has included powerful elements within Western governments and Israel, and that the ‘War on Terror’ was quite likely planned at least two decades before 2001 to ensure that the sheeple have their boogiemen, I have come to the conclusion that I, along with millions of other gamers, were quite likely victims of subtle but deliberate psychological priming.

I can’t be sure how exactly the conspirators work to ensure that the masses are primed to swallow their version of reality. I would think it’s possible some of the people who design those kinds of games and write ‘Tom Clancy books’ are insiders, but probably more commonly the conspirators, who after all control massive amounts of resources, simply ensure through their financial control that entertainment projects which they find useful will get the needed resources and are promoted in the media they control while other kinds of projects will have to scrape by with minimal resources.

In any case, the result seems to be that the consumers of mass produced entertainment are under constant psychological bombardment designed to make them susceptible and accept the policies of those in power. All this of course on top of that entertainment keeps the consumers from paying too much attention to what’s going on in the real world in the first place.

Almost needless to say, better keep this in mind if you can’t avoid the lure of mass entertainment.

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